Ember
Burns Fractures for explosive damage.
◉ Coming to SteamCharge it. Mix it. Bond it. Break it. Every Core remembers how a Master uses—and shatters—its living power.
EXPLORE THE EIGHT ELEMENTS ↓


Burns Fractures for explosive damage.
Moves, heals, and returns broken cores.
Places extra Chyerium and repairs cores.
Acts quickly and builds Fractures.
Protects bonds and recovers Chymeras.
Steals charge and twists reactions.
Freezes cores and delays shattering.
Uses curses, fear, and Broken Cores.
Gameplay changes the state, name, art, and abilities of Chyerium in real time.
A newly revealed Core. It waits in the Array and awakens at the next Renewal.
Upright and safe. It produces one elemental charge and refreshes at the start of your turn.
Turned sideways for two charges. Its Volatile effect activates and it gains one Fracture.
A shattered Core stops producing normal charge but remains in the Array until repaired or consumed.
A repaired Broken Core returns bearing a Scar, preserving its identity while changing future effects.
An infected Core can count as Shadow and its original element, but overloads become dangerous.
A shattered Core remembers how it broke—Fury, Guardian, Vengeance, or Sacrifice—and powers later cards.
Two Stable Chyerium overlap into a risky hybrid Core that carries both elemental identities.
Left Core strengthens offense. Heart Core sets Resonance and triggers a Heartbeat each turn. Right Core protects, heals, and manipulates the field.