THE LIVING RESOURCE SYSTEM

Chyerium is
the battlefield.

Charge it. Mix it. Bond it. Break it. Every Core remembers how a Master uses—and shatters—its living power.

EXPLORE THE EIGHT ELEMENTS ↓
Ember Chyerium cardTide Chyerium cardShadow Chyerium card
EIGHT ELEMENTS

Every Core has an identity.

Consume

Ember

Burns Fractures for explosive damage.

Flow

Tide

Moves, heals, and returns broken cores.

Grow

Verdant

Places extra Chyerium and repairs cores.

Overcharge

Storm

Acts quickly and builds Fractures.

Bind

Spirit

Protects bonds and recovers Chymeras.

Corrupt

Shadow

Steals charge and twists reactions.

Preserve

Frost

Freezes cores and delays shattering.

Haunt

Hallow

Uses curses, fear, and Broken Cores.

THE CHYERIUM LIFECYCLE

One Core. Eight living states.

Gameplay changes the state, name, art, and abilities of Chyerium in real time.

01

Dormant

A newly revealed Core. It waits in the Array and awakens at the next Renewal.

02

Stable

Upright and safe. It produces one elemental charge and refreshes at the start of your turn.

03

Volatile

Turned sideways for two charges. Its Volatile effect activates and it gains one Fracture.

04

Broken

A shattered Core stops producing normal charge but remains in the Array until repaired or consumed.

05

Reforged

A repaired Broken Core returns bearing a Scar, preserving its identity while changing future effects.

06

Corrupted

An infected Core can count as Shadow and its original element, but overloads become dangerous.

07

Echo

A shattered Core remembers how it broke—Fury, Guardian, Vengeance, or Sacrifice—and powers later cards.

08

Fusion

Two Stable Chyerium overlap into a risky hybrid Core that carries both elemental identities.

CORE ARRAY

Three positions.
One living engine.

Left Core strengthens offense. Heart Core sets Resonance and triggers a Heartbeat each turn. Right Core protects, heals, and manipulates the field.

LEFTOFFENSEHEARTIDENTITYRIGHTDEFENSE